BOYD LAKE
6030 E Selkirk
Circle
Mesa Arizona,
85215
Qualifications Summary
Expert Lead/Senior Character Artist specializing in
creating realistic high and low resolution organic
character models for video games and broadcast media.
Skilled at creating blendshapes/morph targets for facial
animation and expressions. Effective at staying on
schedule and meeting deadlines. Disciplined,
goal-oriented, steady work ethic. Expert polygon
modeler. Published Illustrator. Experience creating box
cover illustrations and marketing assets. Experienced
character animator. Attentive and enthusiastic mentor.
Track record of mentoring successful character artists.
2.5 years of management experience. Capabilities
include:
Experience Highlights
Team Leadership
At THQ DSP, I led teams through four major projects. I
handled art task assignments, scheduling, pipeline
testing and design, quality communication and
accountability, critique and art asset reviews, employee
conflicts and personnel issues, and employee review
recommendations. As a leader, I strive to be
exponentially more productive by helping the artists on
my team become more successful. I do this by teaching
them new skills, helping them solve problems and become
more productive, happier employees.
Character Art Production
It was my responsibility to define the standards of
quality and performance of the high profile human
characters at THQ DSP/Rainbow. To do accomplish this I
mastered and implemented next-generation production
techniques and software tools. I continue to push my own
skills and abilities on my own time by taking on
interesting and challenging personal projects. I have a
history of applying creativity and incentive to the
projects that I work on. This helps drive the quality
standards that I hold myself to increasingly higher.
Over the years I have gained extensive knowledge of the
required skill and work required to make memorable
impactful character art.
Work History
Education
Software Experience
Game Credits
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· Strong
knowledge of anatomy, architecture
· Expert
organic and hard surface modeler
· Creates
characters true to concept or photos
· Facial
blendshape modeling
· Creating
celebrity likenesses.
· Able
to create effective marketing materials
· Maquette
sculpture experience
· Training
new artists
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· Effective
at giving polite, constructive critique
· Adaptable
to fluid production environments
· Debugging
and fixing problems
· Communicating
and enforcing standards
· Agile
Scheduling and management
· Performance
reviews
· Team
task management and scheduling
· Goal
oriented
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Senior Character Artist
THQ Digital Studios Phoenix
January 2010 – Present (1 year 8 months)
Lead Character Artist
THQ/Rainbow Studios, Phoenix, Arizona Area
May 2004 – January 2010 (5 years 9 months)
Scene Lead
Glyphx Inc., Orem, Utah.
September 2003 – May 2004 (9 months)
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Project Lead
Rainbow Studios Animation THQ
August 2002 – September 2003 (1 year 2 months)
Senior Artist/Animator, V.P. of Production
Glyphx Inc., Orem, Utah
April 1998 – June 2000 (2 years 3 months)
3d Artist/Project Manager
Xactware Solutions Inc.
April 1993 – August 1998 (5 years 5 months)
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Brigham Young University
Design, Illustration, 1997-1998 3.7 GPA
College of Eastern Utah
A.S. General Studies, 1986-1988
Dean’s List 3.5 GPA
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ITT Technical Institute
A.A.S. - CAD and Design, 1989-1991
Academic Achievment Award 3.8 GPA
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MX vs ATV: Alive (Senior
Character Artist)
MX vs ATV: Reflex (Lead
Character Artist)
MX vs ATV: Untamed (Lead
Character Artist)
Advent Rising (Scene
Lead - Modeling, Animation, Lighting, Special Effects)
Splashdown: Rides Gone Wild (Box
Cover, Cinematics)
Summoner II: A Goddess Reborn (Box
Cover, Cinematics, credited as Mondo Media)
Britney's Dance Beat (Character
Model, Intro Cinematic, Marketing Illustrations)
ATV Offroad Fury (Animation,
Illustration)
Army Men: Sarge’s Heroes (credited
as GlyphX Inc.)
Legacy of Kain: Soul Reaver (credited
as GlyphX Inc.)
SiN (credited
as GlyphX Inc.)
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boydlake[AT]gmail.com
phone info available on request via email
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3ds Max, Maya, Mirai, Photoshop, Illustrator, Mudbox,
Zbrush
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