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BOYD LAKE

6030 E Selkirk Circle                                                                                                                    

Mesa Arizona, 85215                                                                                                                                               

 

Qualifications Summary

Expert Lead/Senior Character Artist specializing in creating realistic high and low resolution organic character models for video games and broadcast media. Skilled at creating blendshapes/morph targets for facial animation and expressions. Effective at staying on schedule and meeting deadlines. Disciplined, goal-oriented, steady work ethic. Expert polygon modeler. Published Illustrator. Experience creating box cover illustrations and marketing assets. Experienced character animator. Attentive and enthusiastic mentor. Track record of mentoring successful character artists. 2.5 years of management experience. Capabilities include:

 

 

 

 

 

 

 

 

 

Experience Highlights

Team Leadership

At THQ DSP, I led teams through four major projects. I handled art task assignments, scheduling, pipeline testing and design, quality communication and accountability, critique and art asset reviews, employee conflicts and personnel issues, and employee review recommendations. As a leader, I strive to be exponentially more productive by helping the artists on my team become more successful. I do this by teaching them new skills, helping them solve problems and become more productive, happier employees.

Character Art Production

It was my responsibility to define the standards of quality and performance of the high profile human characters at THQ DSP/Rainbow. To do accomplish this I mastered and implemented next-generation production techniques and software tools. I continue to push my own skills and abilities on my own time by taking on interesting and challenging personal projects. I have a history of applying creativity and incentive to the projects that I work on. This helps drive the quality standards that I hold myself to increasingly higher. Over the years I have gained extensive knowledge of the required skill and work required to make memorable impactful character art.

Work History

 

 

 

 

 

 

 

Education

 

 

 

 

 

Software Experience

 

 

 

Game Credits

 

 

· Strong knowledge of anatomy, architecture

· Expert organic and hard surface modeler

· Creates characters true to concept or photos

· Facial blendshape modeling

· Creating celebrity likenesses.

· Able to create effective marketing materials

· Maquette sculpture experience

· Training new artists

· Effective at giving polite, constructive critique

· Adaptable to fluid production environments

· Debugging and fixing problems

· Communicating and enforcing standards

· Agile Scheduling and management

· Performance reviews

· Team task management and scheduling

· Goal oriented

Senior Character Artist

THQ Digital Studios Phoenix

January 2010 – Present (1 year 8 months)

 

Lead Character Artist

THQ/Rainbow Studios, Phoenix, Arizona Area

May 2004 – January 2010 (5 years 9 months)

 

Scene Lead

Glyphx Inc., Orem, Utah.

September 2003 – May 2004 (9 months)

Project Lead

Rainbow Studios Animation THQ 

August 2002 – September 2003 (1 year 2 months)

 

Senior Artist/Animator, V.P. of Production

Glyphx Inc., Orem, Utah

April 1998 – June 2000 (2 years 3 months)

 

3d Artist/Project Manager

Xactware Solutions Inc.

April 1993 – August 1998 (5 years 5 months)

Brigham Young University

Design, Illustration, 1997-1998 3.7 GPA

 

College of Eastern Utah

A.S. General Studies, 1986-1988

Dean’s List 3.5 GPA

ITT Technical Institute

A.A.S. - CAD and Design, 1989-1991

Academic Achievment Award 3.8 GPA

 

 

MX vs ATV: Alive (Senior Character Artist)
MX vs ATV: Reflex (Lead Character Artist)
MX vs ATV: Untamed (Lead Character Artist)
Advent Rising (Scene Lead - Modeling, Animation, Lighting, Special Effects)
Splashdown: Rides Gone Wild (Box Cover, Cinematics)
Summoner II: A Goddess Reborn (Box Cover, Cinematics, credited as Mondo Media)
Britney's Dance Beat (Character Model, Intro Cinematic, Marketing Illustrations)
ATV Offroad Fury (Animation, Illustration)
Army Men: Sarge’s Heroes (credited as GlyphX Inc.)
Legacy of Kain: Soul Reaver (credited as GlyphX Inc.)
SiN (credited as GlyphX Inc.)

boydlake[AT]gmail.com

phone info available on request via email

3ds Max, Maya, Mirai, Photoshop, Illustrator, Mudbox, Zbrush