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Resume

Enough harassing! Here ya go!   ;)

Freelance Info

When my work schedule allows, I do accept freelance work. I'm fast, easy to work with, and am happy to give quotes on cool, interesting work. I can provide quality hi-res character models for animation and/or illustration production, as well as 3d digital illustrations at competitive rates. Much of my work has been published in marketing materials such as ads for print and web publishing as well as product packaging and other printed materials. If you're interested, email me at hawkr@qwest.net .

Personal Stuff

    I currently live with my wife and four kids in Mesa, Arizona. In my spare time, I like to mess around with my kids, play guitar, watch (and play) basketball, and swim. I also like to do work-related things like drawing, sculpting, and digital photography. I also was once a falconer before time demands at work made me give it up. When I retire, that's one of the things I'd like to pick up again.

      I've been creating CG content since 1992, when I began building simulations and animations of mining equipment, conditions and topology at my first job as a drafter at Utah Fuel's Skyline Mine. From there I began building architectural models and renderings which led to my next job at Xactware Inc., a software publisher in Orem Utah. There I gained experience in all facets of CG animation production for computer-based training applications. I also gained valuable experience as a production manager, through building and managing a successful production team, and establishing and organizing that group's workflow. Before leaving Xactware, I also gained experience producing special effects animations to simulate natural phenomena, such as  tornadoes, earthquakes, floods, and fire.

     In 1997, I began to explore character animation. I returned to art school and continued training in the fine arts. In 1998, I met Todd Sheridan and began doing freelance work for GlyphX. Later that year, I left Xactware's "campus" to work full time as a character modeler and animator at GlyphX. There, I learned how to model, texture, animate, and light complex characters and scenes for top game and commercial projects. It was an amazing experience, though grueling, to work beside what I consider a top talent in the industry. Every day there was a ton of stuff to do, and it was all interesting.

    Some of the projects I worked on at GlyphX were SIN, Drakan, Legacy of Kain: Soul Reaver, Army Men: Sarge's Heroes, Tenchu II, Dark Reign II, and Vigilante 8, Second Offense, as well as Duke Nukem.

    After two years at GlyphX, I left for an opportunity to work at Rainbow Studios on a television series.  At Rainbow, I currently lead a team of artists creating character animation and illustration content for the video games and broadcast markets. This includes hi-resolution cinematic content, commercial production, and illustration  production. Projects I've worked on at Rainbow include: Teenage Mutant Ninja Turtles, The Lost Dinosaurs of Egypt, Donner, Britney Spears' Dance Beat, MX SuperflyPride F/C,  Summoner: A Goddess Reborn, and Splashdown: Rides Gone Wild (don't ask me why they chose that title).

 

E-mail questions or comments regarding my website to  BoydL@RainbowStudios.com .

© Copyright 2003 , Boyd Lake, All Rights Reserved.
Last update: Feb. 15,  2003