Below are screenshotsfrom the MX vs ATV
projects I was a part of. For the Untamed and Reflex releases, I was the
Lead Character Artist, which actually meant that most of the assets
built were built not by me, but team members who I mentored, taught and
coached. My team handled models and textures for all the vehicles,
riders and gear, trackside vehicles, and cinematic "scenario" or
"presentation" characters (crew chiefs and 30 second girls, etc.). I
also was in charge of the animators responsible for riders and stunts
for Untamed and Reflex. Most of the credit for this effort certainly
goes to the team. I only include the screens here to reflect my
contribution as the team's leader and the one responsible for successful
vehicle and character models.
For MX vs ATV alive, I was the primary modeler responsible for creating
all the human character models, including the rider model and gear,
integrating outsourced gear items, and the 30 second girl and crew chief
models. Much of my contribution also came during pre-production. A
sample from that effort is below in the screens showing different
iterations of a possible female rider model variant that was considered
for Reflex and not used. |